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Polina Borovska
Polina Borovska
Environment Artist
Dublin, Ireland

Summary

3D Artist | Specialising in Environment Art
Hold a 1st Grade Honours BA in Creative Technologies and Digital Art from Pulse College Dublin.

- I am a 3D Artist with a background in traditional painting, drawing, sculpting, and a strong understanding of art theory.
- Proficient with various tools including Unreal Engine, 3Ds Max, Zbrush, Substance Painter and Designer, Unity, and more. Skilled in sculpting, modelling, texturing, lighting and composition.
- Created game-ready assets for "AXYZ" (2025) by Space Lion Studios.
- Have experience managing and leading a team of 3D art interns for the Museum of Science Fiction's VR exhibition project.

Skills

Concept ArtEnvironment DesignIllustration3D Modeling3D VisualizationEnvironment ModelingProp ModelingGame DesignBook Cover IllustrationPortraiturelandscape

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Stager
Substance 3D Stager
Maya
Maya
Blender
Blender
traditional
traditional
Unity
Unity
Krita
Krita
SketchBook Pro
SketchBook Pro

Reel

Experience

  • 3D Artist Intern, Team Lead of the Intern Artists at Washington Museum of Science Fiction
    January 2024 - September 2024

    Created & textured 3D models for a VR exhibition, organised team meetings, tracked deadlines, and documented management meetings. Documented the art pipeline and maintained naming conventions. Worked with the development team to optimise the integration process. Used Trello for project tracking and Google Workspace for documentation and presentations.Helped interns with any questions.

  • Intern 3D Artist at Space Lion Studio
    Dublin, IE
    June 2024 - October 2024

    Designed and developed 3D scenes from concept to completion for the gameAXYZ. Responsibilities included researching references, creating low and high-poly models, texturing, composing the final scene and working with the designers to fit the game’s style.